Overview of Falcon
Falcon, a creation of UVi, offers a variety of sequencers that cover everything from traditional arpeggiators to complex generators and physics-based note generators. These generators can be utilized to control everything from individual layers to entire patches and even external plugins or pieces of equipment with the output feature.
The Falcon software lets users experiment with different sequencers in its events browser. Sequencing in Falcon involves choosing from a plethora of tools that begin with straightforward mechanisms and increase in complexity as you browse through the available options. For instance, a simple step ARP generates a standard arpeggiator sound, but the software offers an array of presets and adjustable lanes that players can use to manage the panning, octaves and step length, resulting in a more complex sound.
Falcon’s sequencers range from the simple to the unique, including motion grid sequencers and node ARP, which generates a note every time a small orb crosses a node on the grid. These orb movements can be adjusted manually or randomized. The sequencers come with additional layer capabilities, allowing for more intricate sounds.
The software also has a “balloons” feature, where a note is generated each time a miniature balloon touches the boundary of a box. Falcon offers players the ability to adjust features like acceleration, jitter, attraction and even the gravity to create a variety of sounds.
Furthermore, Falcon offers the ability to add multiple parts, each made up of various program templates, to patches and have individual sequencers for each of those parts. It also has the functionality to provide harmonizers that generate more notes in step with an arpeggiator. Falcon software offers an option to direct the notes generated to either external hardware or plugins within the session.
In conclusion, Falcon offers a diverse array of sequencer scripts as well as the ability to modulate parameters in real time, resulting in a tool that can cater to any musician or producer’s needs, from a simple beat sequence to a complex, layered piece of music.